

John Gaudiosi has spent the past 20+ years covering the $70 billion videogame industry for top international print, online and television outlets like The Washington Post, Wired, Playboy, AOL, IGN, Yahoo!, Entertainment Weekly, USA Today Weekend, Variety, The Hollywood Reporter, Maxim, CBS and NBC.
#STRIFE MOBA PC#
And the first hands-on with L received positive buzz from the hardcore PC gaming press at S2 Games first-ever press event in Sausalito last week. Those are high aspirations for a small studio competing against much bigger companies, but that confidence comes from experience. With HON Tour Season 2 expanding this year, Strife will also be part of the overall marketing push for the new MOBA.Īlthough there are a lot of MOBAs out there now, and many more coming into the fray, DeForest believes Strife has been designed to become the most popular game in the most popular genre in the world today. Riot Games and Valve have both had success with using big cash prizes and a sports-like season schedule to grow the audiences of League of Legends and Dota 2. Like it continues to do with HON, eSports, or electronic sports, will be part of the gameplan to introduce the global audience to Strife. Through careful analysis and being students of the genre, students of making games, and having the experience of developing and operating HON, we feel that we found a really good middle ground to create a game that is extremely accessible, extremely approachable and yet has that replayability.” When we set out to make Strife, we tried to achieve those same highs, but elevate the lows in a way in that doesn’t feel so punishing if you make a mistake. We’re okay with it having extremely high highs and at some points having extremely low lows. “We feel that both games are positioned in different places in the market,” said DeForest.

But with all of this work on Strife, HON fans need not worry about that game being shut down. S2 Games has also spent time developing a deep storyline for this game, as well as rich characters with backstories.

It also employs design elements that instruct and inform, providing immediate feedback for genre newcomers and veterans alike. Predicated on creating a more connected multiplayer experience that incentivizes cooperation, Strife streamlines communication between players with innovative, in-client social systems and rewards players for team collaboration, not simply placing highest on a leaderboard. Unlike other MOBAs, Strife is built entirely around the idea of a collective, contributing community. Part of that education process was migrating from a pay-to-play business model, then adding a micro-transactions element to the mix, and finally switching to a free-to-play business model to stay competitive in the space. “We’re going to be the first company that has already released a MOBA and has performed an analysis based upon the entire education process of making and operating Heroes of Newerth.” “We consider ourselves to be a pioneer of this genre as one of the first companies to work on a standalone commercial title in the genre,” said DeForest. Strife will be the first second generation MOBA to enter the market. One of the advantages S2 Games has with Strife is that they’ve already done this all before. HON has over 15 million installs with 2.5 million active players around the world. I’m not exactly sure they know why they want to be in it, or understand why it is as successful as it is, except that they see the success of other people and they want to get a piece of that too.” Right now, it appears to be a fairly crowded space because a lot of people are trying their hand at it. Looking at MOBAs popularity, seeing our play numbers rise, and seeing the massive success of League of Legends, there are a lot of other people that looked at Defense of the Ancients ( Dota) and wanted to get a piece of that pie. “Shortly thereafter we saw Valve throw their hat into the game with Dota 2. “When we launched Heroes of Newerth, there was really only one other commercial title in the space, League of Legends,”said Marc DeForest, CEO and co-founder of S2 Games.
